미디블 2 토탈워
faction standing parameters
; ===========================
; initialisation parameters
min_faction_standing -1.0
max_faction_standing 1.0
relations_improved_thresholds
{
0.25
0.4
0.6
}
relations_worsened_thresholds
{
-0.8
-0.4
-0.25
}
; trigger information
; faction_standing updated with the command:
; FactionStanding [AFFECTED_HANDLE] [affected_handle_parameters] opt:[MODIFER_HANDLE] opt:[modifier_handle_parameter_1] opt:[modifier_handle_parameter_1]
;
; Available AFFECTED_HANDLE's and their parameters are as follows:
;
; factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions to be affected, (own faction automatically excluded)
; target_faction --> the target_faction attached to the event, (own faction automatically excluded)
; religion [religion_label] --> all factions of the specified religion, (own faction automatically excluded)
; own_religion --> all factions of the same religion as the faction of the event, (own faction automatically excluded)
; target_religion --> all factions of the same religion as the target faction of the event, (own faction automatically excluded)
; global --> the faction of the event (i.e. own faction)
; exclude_factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions not to be affected, (own faction automatically excluded)
; allies --> all factions allied with the faction attached to the trigger
; enemies --> all factions at war with the faction attached to the trigger
; target_allies --> all factions allied with the target faction attached to the trigger
; target_enemies --> all factions at war with the target_faction attached to the trigger
;
; Available MODIFIER_HANDLE's and their corresponding parameters
;
; [value] --> add this 'value' to the affected faction standings
; amount [divisor] [value] --> for every 'divisor' unit of the event amount, add 'value' to the affected faction standings
; income [divisor] [value] --> for every 'divisor' unit of the event factions income, add 'value' to the affected faction standings
; normalise [target_faction_standing] [divisor] --> for each affected faction standing, add (target_faction_standing - faction_standing)/divisor
; per_unit [value] --> for each unit in the events army, add 'value' to the affected faction standings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BUILD RELIGIOUS STRUCTURE ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0001_P_Build_Small_Church
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = small_church
FactionStanding factions { papal_states } 0.02
;------------------------------------------
Trigger 0002_P_Build_Church
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = church
FactionStanding factions { papal_states } 0.04
;------------------------------------------
Trigger 0003_P_Build_Abbey
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = abbey
FactionStanding factions { papal_states } 0.06
;------------------------------------------
Trigger 0004_P_Build_Cathedral
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = cathedral
FactionStanding factions { papal_states } 0.16
;------------------------------------------
Trigger 0005_P_Build_Huge_Cathedral
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = huge_cathedral
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0006_P_Build_Small_Chapel
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = small_chapel
FactionStanding factions { papal_states } 0.02
;------------------------------------------
Trigger 0007_P_Build_Chapel
WhenToTest BuildingCompleted
Condition SettlementBuildingFinished = chapel
FactionStanding factions { papal_states } 0.04
;------------------------------------------
Trigger 0008_P_Built_First_Small_Church_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction small_church = 1
FactionStanding factions { papal_states } 0.04
;------------------------------------------
Trigger 0009_P_Built_First_Church_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction church = 1
FactionStanding factions { papal_states } 0.08
;------------------------------------------
Trigger 0010_P_Built_First_Abbey_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction abbey = 1
FactionStanding factions { papal_states } 0.12
;------------------------------------------
Trigger 0011_P_Built_First_Cathedral_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction cathedral = 1
FactionStanding factions { papal_states } 0.16
;------------------------------------------
Trigger 0012_P_Built_First_Huge_Cathedral_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction huge_cathedral = 1
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0013_P_Built_First_Small_Chapel_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction small_chapel = 1
FactionStanding factions { papal_states } 0.04
;------------------------------------------
Trigger 0014_P_Built_First_Chapel_Faction
WhenToTest BuildingCompleted
Condition NumBuildingsCompletedFaction chapel = 1
FactionStanding factions { papal_states } 0.08
;------------------------------------------
Trigger 0015_P_Built_First_Cathedral_World
WhenToTest BuildingCompleted
Condition NumBuildingsCompleted cathedral = 1
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0016_P_Built_First_Huge_Cathedral_World
WhenToTest BuildingCompleted
Condition NumBuildingsCompleted huge_cathedral = 1
FactionStanding factions { papal_states } 0.2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; DESTROY RELIGIOUS STRUCTURE ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0017_P_Destroy_Small_Church
WhenToTest BuildingDestroyed
Condition BuildingName = small_church
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0018_P_Destroy_Church
WhenToTest BuildingDestroyed
Condition BuildingName = church
FactionStanding factions { papal_states } -0.2
;------------------------------------------
Trigger 0019_P_Destroy_Abbey
WhenToTest BuildingDestroyed
Condition BuildingName = abbey
FactionStanding factions { papal_states } -0.4
;------------------------------------------
Trigger 0020_P_Destroy_Cathedral
WhenToTest BuildingDestroyed
Condition BuildingName = cathedral
FactionStanding factions { papal_states } -0.6
;------------------------------------------
Trigger 0021_P_Destroy_Huge_Cathedral
WhenToTest BuildingDestroyed
Condition BuildingName = huge_cathedral
FactionStanding factions { papal_states } -1.0
;------------------------------------------
Trigger 0022_P_Destroy_Small_Chapel
WhenToTest BuildingDestroyed
Condition BuildingName = small_chapel
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0023_P_Destroy_Chapel
WhenToTest BuildingDestroyed
Condition BuildingName = chapel
FactionStanding factions { papal_states } -0.2
;
;;;; TBD buildings destroyed in battle
;;;;;;;;;;;;;;
;; CRUSADES ;;
;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0050_P_General_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
FactionStanding factions { papal_states } 0.02
FactionStanding factions { papal_states } per_unit 0.002
;------------------------------------------
Trigger 0051_P_Heir_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
and IsFactionHeir
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0052_P_King_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
and IsFactionLeader
FactionStanding factions { papal_states } 0.6
;------------------------------------------
Trigger 0053_P_General_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0054_P_Heir_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and IsFactionHeir
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0055_P_King_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and IsFactionLeader
FactionStanding factions { papal_states } 0.6
;------------------------------------------
Trigger 0056_P_Army_Takes_Crusade_Target
WhenToTest ArmyTakesCrusadeTarget
Condition IsCrusade
FactionStanding factions { papal_states } per_unit 0.002
;------------------------------------------
Trigger 0057_P_Character_Attacks_Crusading_General
WhenToTest CharacterAttacksCrusadingGeneral
Condition IsTargetOnCrusade
FactionStanding factions { papal_states } -0.4
;------------------------------------------
Trigger 0058_P_Crusade_Attacks_Orthodox_General
WhenToTest GeneralAssaultsGeneral
Condition IsOnCrusade
and TargetFactionReligion orthodox
FactionStanding factions { papal_states } -0.4
;------------------------------------------
;Trigger 0059_P_Crusade_Attacks_Orthodox_Residence
; WhenToTest GeneralAssaultsResidence
;
; Condition IsOnCrusade
; and TargetFactionReligion orthodox
;
; FactionStanding factions { papal_states } -0.4
;;;;;;;;;;;;;;;;
;; CHARACTERS ;;
;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0030_P_Recruit_Priest_Papal
WhenToTest AgentCreated
Condition TrainedAgentType = priest
and FactionReligion catholic
FactionStanding factions { papal_states } 0.02
;------------------------------------------
Trigger 0031_P_Faction_Excommunicated
WhenToTest FactionExcommunicated
FactionStanding factions { papal_states } -1.0
;;;;;;;;;;;;;;
;; MISSIONS ;;
;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0100_Success_Pope_Min_Reward_Only
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_min_reward_only
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0101_Success_Pope_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_min_penalty_min_reward
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0102_Success_Pope_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_mod_penalty_min_reward
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0103_Success_Pope_Rome_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_rome_min_penalty_min_reward
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0104_Success_Pope_Cardinal_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_mod_penalty_min_reward
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0104_Success_Pope_Cardinal_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_min_penalty_min_reward
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0105_Success_Pope_Mod_Reward_Only
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_mod_reward_only
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0106_Success_Pope_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_min_penalty_mod_reward
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0107_Success_Pope_Rome_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_rome_min_penalty_mod_reward
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0108_Success_Pope_Cardinal_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_min_penalty_mod_reward
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0109_Success_Pope_Cardinal_Mod_Reward_Only
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_mod_reward_only
FactionStanding factions { papal_states } 0.2
;------------------------------------------
Trigger 0110_Success_Pope_Major_Reward_Only
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_major_reward_only
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0111_Success_Pope_Rome_Min_Penalty_Major_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_rome_min_penalty_major_reward
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0112_Success_Pope_Cardinal_Major_Reward_Only
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_major_reward_only
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0113_Success_Pope_Cardinal_Min_Penalty_Major_Reward
WhenToTest LeaderMissionSuccess
Condition PaybackID pope_cardinal_min_penalty_major_reward
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0120_Fail_Pope_Min_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_min_penalty_only
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0121_Fail_Pope_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_min_penalty_min_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0122_Fail_Pope_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_min_penalty_mod_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0123_Fail_Pope_Rome_Min_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_min_penalty_only
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0124_Fail_Pope_Rome_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_min_penalty_min_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0125_Fail_Pope_Rome_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_min_penalty_mod_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0126_Fail_Pope_Rome_Min_Penalty_Major_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_min_penalty_major_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0127_Fail_Pope_Cardinal_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_min_penalty_min_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0128_Fail_Pope_Cardinal_Min_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_min_penalty_only
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0129_Fail_Pope_Cardinal_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_min_penalty_mod_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0130_Fail_Pope_Cardinal_Min_Penalty_Major_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_min_penalty_major_reward
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0131_Fail_Pope_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_mod_penalty_only
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0132_Fail_Pope_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_mod_penalty_min_reward
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0133_Fail_Pope_Rome_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_mod_penalty_only
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0134_Fail_Pope_Cardinal_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_mod_penalty_only
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0135_Fail_Pope_Cardinal_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
Condition PaybackID pope_cardinal_mod_penalty_min_reward
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0136_Fail_Pope_Major_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_major_penalty_only
FactionStanding factions { papal_states } -0.2
;------------------------------------------
Trigger 0137_Fail_Pope_Rome_Major_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_major_penalty_only
FactionStanding factions { papal_states } -0.2
;;;;;;;;;;;;;;;
;; DIPLOMACY ;;
;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0033_P_Give_Money
WhenToTest GiveMoney
Condition TargetFactionType papal_states
and DiplomaticStanceFromFaction papal_states < AtWar
FactionStanding factions { papal_states } amount 50 0.002
;------------------------------------------
Trigger 0034_P_Give_Settlement
WhenToTest GiveSettlement
Condition TargetFactionType papal_states
and DiplomaticStanceFromFaction papal_states < AtWar
FactionStanding factions { papal_states } income 1000 0.06
;------------------------------------------
Trigger 0035_P_Give_Rome
WhenToTest GiveSettlement
Condition TargetFactionType papal_states
and SettlementName Rome
and DiplomaticStanceFromFaction papal_states < AtWar
FactionStanding factions { papal_states } 0.6
;------------------------------------------
Trigger 0036_P_Alliance_Declared
WhenToTest FactionAllianceDeclared
Condition TargetFactionType papal_states
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0037_P_Break_Alliance
WhenToTest FactionBreakAlliance
Condition TargetFactionType papal_states
FactionStanding factions { papal_states } -0.6
;------------------------------------------
Trigger 0038_P_Successful_Diplomacy
WhenToTest DiplomacyMission
Condition MissionSucceeded
and TargetFactionType papal_states
FactionStanding factions { papal_states } 0.06
;------------------------------------------
Trigger 0039_P_War_Declared
WhenToTest FactionWarDeclared
Condition TargetFactionType papal_states
FactionStanding factions { papal_states } -0.3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; CARDINALS AND ELECTIONS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0040_P_Cardinal_Promoted
WhenToTest CardinalPromoted
FactionStanding factions { papal_states } 0.1
;------------------------------------------
Trigger 0041_P_Cardinal_Removed
WhenToTest CardinalRemoved
FactionStanding factions { papal_states } -0.1
;------------------------------------------
Trigger 0042_P_Own_Pope_Elected
WhenToTest PopeElected
Condition FactionEqualsTarget
FactionStanding factions { papal_states } 0.8
;------------------------------------------
Trigger 0043_P_Allied_Pope_Elected
WhenToTest PopeElected
Condition DiplomaticStanceWithNewPope = Allied
and not FactionEqualsTarget
FactionStanding factions { papal_states } 0.4
;------------------------------------------
Trigger 0044_P_At_War_Pope_Elected
WhenToTest PopeElected
Condition DiplomaticStanceWithNewPope = AtWar
and not FactionEqualsTarget
FactionStanding factions { papal_states } -0.6
;------------------------------------------
Trigger 0045_P_Voted_For_Pope
WhenToTest VotedForPope
FactionStanding factions { papal_states } 0.2
;;;;;;;;;;
;; MISC ;;
;;;;;;;;;;
;------------------------------------------
Trigger 0046_P_Normalise
WhenToTest FactionTurnStart
FactionStanding factions { papal_states } normalise 0 50
;------------------------------------------
Trigger 0047_P_Inquisitor_Appointed
WhenToTest InquisitorAppointed
FactionStanding factions { papal_states } -0.2
;------------------------------------------
Trigger 0048_P_Assassin_Caught_Attacking_Pope
WhenToTest AssassinCaughtAttackingPope
FactionStanding factions { papal_states } -1.0
; Make the papal states dislike other religions
;------------------------------------------
Trigger 0049_P_Normalise_Non_catholic
WhenToTest FactionTurnStart
Condition not FactionReligion catholic
FactionStanding factions { papal_states } normalise -1 50
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; TRANSGRESSIONS AGAINST CATHOLICS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0100_T_Invaded_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_SETTLEMENT
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.08
;------------------------------------------
Trigger 0101_T_Invaded_Fort
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_FORT
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.03
;------------------------------------------
Trigger 0102_T_Invaded_Watchtower
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_WATCHTOWER
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.03
;------------------------------------------
Trigger 0103_T_Declared_War
WhenToTest Transgression
Condition TransgressionName = TC_DECLARED_WAR
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.08
;------------------------------------------
Trigger 0104_T_Instigate_Siege
WhenToTest Transgression
Condition TransgressionName = TC_INSTIGATE_SIEGE
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.02
;------------------------------------------
Trigger 0105_T_Threaten_War
WhenToTest Transgression
Condition TransgressionName = TC_THREATEN_WAR
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.02
;------------------------------------------
Trigger 0106_T_Undeclared_Attack
WhenToTest Transgression
Condition TransgressionName = TC_UNDECLARED_ATTACK
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.05
;------------------------------------------
Trigger 0107_T_INSTIGATE_ASSAULT
WhenToTest Transgression
Condition TransgressionName = TC_INSTIGATE_ASSAULT
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.01
;------------------------------------------
Trigger 0108_T_BLOCKADE
WhenToTest Transgression
Condition TransgressionName = TC_BLOCKADE
and TargetFactionReligion catholic
and not TargetFactionExcommunicated
FactionStanding factions { papal_states } -0.03
;;;;;;;;;;;;;;;;;;;;
;; TRANSGRESSIONS ;;
;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0049_T_Attacking_Crusading_General
WhenToTest Transgression
Condition TransgressionName = TC_ATTACKING_CRUSADING_GENERAL
FactionStanding target_religion normalise -1.0 10
;------------------------------------------
Trigger 0050_T_Invaded_Fort
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_FORT
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 80
;------------------------------------------
Trigger 0051_T_Stole_Back_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_STOLE_BACK_SETTLEMENT
FactionStanding global -1.0
FactionStanding target_faction normalise -1.0 2
FactionStanding target_allies normalise -1.0 20
;------------------------------------------
Trigger 0052_T_Invaded_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_SETTLEMENT
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0053_T_Invaded_Watchtower
WhenToTest Transgression
Condition TransgressionName = TC_INVADED_WATCHTOWER
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 80
;------------------------------------------
Trigger 0055_T_Invasion_Neutral
WhenToTest Transgression
Condition TransgressionName = TC_INVASION
and not DiplomaticStanceFactions = Allied
FactionStanding target_faction normalise -1.0 50
;------------------------------------------
Trigger 0055a_T_Invasion
WhenToTest Transgression
Condition TransgressionName = TC_INVASION
and DiplomaticStanceFactions = Allied
FactionStanding target_faction normalise -1.0 100
;------------------------------------------
Trigger 0055b_T_Invasion_Flee
WhenToTest Transgression
Condition TransgressionName = TC_FLEE_INVASION
FactionStanding target_faction normalise -1.0 200
;------------------------------------------
Trigger 0055c_T_Invasion_Crusade
WhenToTest Transgression
Condition TransgressionName = TC_CRUSADE_INVASION
and FactionReligion catholic
and not TargetFactionReligion catholic
and not TargetFactionReligion orthodox
FactionStanding target_faction normalise -1.0 50
FactionStanding target_religion normalise -1.0 200
;------------------------------------------
Trigger 0055d_T_Invasion_Jihad
WhenToTest Transgression
Condition TransgressionName = TC_CRUSADE_INVASION
and FactionReligion islam
and not TargetFactionReligion islam
FactionStanding target_faction normalise -1.0 50
FactionStanding target_religion normalise -1.0 200
;------------------------------------------
Trigger 0056_T_Nullified_Alliance
WhenToTest Transgression
Condition TransgressionName = TC_NULLIFIED_ALLIANCE
FactionStanding global -0.1
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 20
FactionStanding target_enemies normalise 1.0 20
;------------------------------------------
Trigger 0057_T_Broke_Treaty_terms
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_TREATY_TERMS
FactionStanding global -0.15
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
;Trigger 0058_T_Diplomatic_Insult ; fired for every 1000 gold diplomacy proposal under balanced - 1
; WhenToTest Transgression
;
; Condition TransgressionName = TC_DIPLOMATIC_INSULT
;
; FactionStanding target_faction -0.07
;------------------------------------------
Trigger 0059_T_Dishonour
WhenToTest Transgression
Condition TransgressionName = TC_DISHONOUR
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0060_T_Declared_War
WhenToTest Transgression
Condition TransgressionName = TC_DECLARED_WAR
FactionStanding target_faction normalise -1.0 4
FactionStanding target_allies normalise -1.0 20
FactionStanding target_enemies normalise 1.0 20
;------------------------------------------
Trigger 0061_T_Major_Assassination_Attempt
WhenToTest Transgression
Condition TransgressionName = TC_MAJOR_ASSASSINATION_ATTEMPT
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0062_T_Minor_Assassination_Attempt
WhenToTest Transgression
Condition TransgressionName = TC_MINOR_ASSASSINATION_ATTEMPT
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 80
;------------------------------------------
Trigger 0063_T_Sabotage
WhenToTest Transgression
Condition TransgressionName = TC_SABOTAGE
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0064_T_Bribed_Away_Army
WhenToTest Transgression
Condition TransgressionName = TC_BRIBED_AWAY_ARMY
FactionStanding target_faction normalise -1.0 10
;------------------------------------------
Trigger 0065_T_Bribed_Away_Character
WhenToTest Transgression
Condition TransgressionName = TC_BRIBED_AWAY_CHARACTER
FactionStanding target_faction normalise -1.0 5
;------------------------------------------
Trigger 0066_T_Bribed_Away_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_BRIBED_AWAY_SETTLEMENT
FactionStanding global -0.15
FactionStanding target_faction normalise -1.0 5
;------------------------------------------
Trigger 0067_T_Bribed_Away_Fort
WhenToTest Transgression
Condition TransgressionName = TC_BRIBED_AWAY_FORT
FactionStanding target_faction normalise -1.0 10
;------------------------------------------
Trigger 0068_T_Battle_Engagement
WhenToTest Transgression
Condition TransgressionName = TC_BATTLE_ENGAGEMENT
and not TargetFactionType slave
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 80
FactionStanding target_enemies normalise 1.0 80
;------------------------------------------
Trigger 0069_T_Instigate_Siege
WhenToTest Transgression
Condition TransgressionName = TC_INSTIGATE_SIEGE
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0070_T_Spying
WhenToTest Transgression
Condition TransgressionName = TC_SPYING
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 80
;------------------------------------------
Trigger 0071_T_Threaten_War
WhenToTest Transgression
Condition TransgressionName = TC_THREATEN_WAR
FactionStanding target_faction normalise -1.0 5
;------------------------------------------
Trigger 0072_T_Undeclared_Attack
WhenToTest Transgression
Condition TransgressionName = TC_UNDECLARED_ATTACK
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0072_T_Undeclared_Attack_Withdraw
WhenToTest Transgression
Condition TransgressionName = TC_UNDECLARED_ATTACK_WITHDRAW
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 80
;------------------------------------------
Trigger 0073_T_INSTIGATE_ASSAULT
WhenToTest Transgression
Condition TransgressionName = TC_INSTIGATE_ASSAULT
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0074_T_BLOCKADE
WhenToTest Transgression
Condition TransgressionName = TC_BLOCKADE
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 40
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; DISHONEST TRANSGRESSIONS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0078b_DT_Break_Alliance_War
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_ALLIANCE
and DiplomaticStanceFactions = AtWar
FactionStanding global -0.5
FactionStanding target_faction normalise -1.0 5
FactionStanding target_allies normalise -1.0 20
;------------------------------------------
Trigger 0078c_DT_Break_Alliance_Neutral
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_ALLIANCE
and DiplomaticStanceFactions = Neutral
FactionStanding global -0.1
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 40
;;;;;;;;;;;;;;;;;
;; FORGIVENESS ;;
;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0079_F_Trade_Agreement
WhenToTest FactionTradeAgreementMade
FactionStanding target_faction 0.07
FactionStanding target_allies normalise 1.0 50
;------------------------------------------
Trigger 0080_F_Military_Assistance
WhenToTest Forgiveness
Condition ForgivenessName = FC_MILITARY_ASSISTANCE
FactionStanding global 0.1
FactionStanding target_faction 0.2
FactionStanding target_allies normalise 1.0 20
;------------------------------------------
Trigger 0081_F_Obvious_Bribe ; fired for every 1000 gold given as gift
WhenToTest Forgiveness
Condition ForgivenessName = FC_OBVIOUS_BRIBE
FactionStanding target_faction normalise 1.0 50
;------------------------------------------
;Trigger 0082_F_Update_Attitude
; WhenToTest UpdateAttitude
;
; Condition FactionStanding > 0.0
;
; FactionStanding target_faction 0.01
; Forming an alliance increases relationships (papal states already factored in above)
;------------------------------------------
Trigger 0082b_F_Alliance_Declared
WhenToTest FactionAllianceDeclared
Condition not TargetFactionType papal_states
FactionStanding target_faction 0.2
FactionStanding target_allies normalise 1.0 50
; Inter faction marriage increases relationships
;------------------------------------------
Trigger 0082c_P_Faction_Marriage
WhenToTest InterFactionMarriage
FactionStanding target_faction 0.2
;;;;;;;;;;;;;;;
;; DEMEANOUR ;;
;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0083_Demeanour
WhenToTest Demeanour
FactionStanding target_faction amount 1.0 0.005
FactionStanding target_allies amount 1.0 0.001
;;;;;;;;;;;;;;;;;;;;;;
;; AI Relationships ;;
;;;;;;;;;;;;;;;;;;;;;;
; Make allied factions like us a bit more
;------------------------------------------
Trigger 0083b_Update_Allies
WhenToTest FactionTurnStart
FactionStanding allies normalise 1.0 20
; Make enemy factions like us a bit less
;------------------------------------------
Trigger 0084b_Update_Enemies
WhenToTest FactionTurnStart
Condition not FactionType slave
FactionStanding enemies normalise -1.0 20
; Make allies of our allies like us a bit more
;------------------------------------------
Trigger 0083c_Update_Allies_Allies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = Allied
FactionStanding target_allies normalise 1.0 100
; Make enemies of our allies like us a bit less
;------------------------------------------
Trigger 0084c_Update_Allies_Enemies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = Allied
FactionStanding target_enemies normalise -1.0 100
; Make allies of our enemies like us a bit less
;------------------------------------------
Trigger 0083d_Update_Enemies_Allies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = AtWar
FactionStanding target_allies normalise -1.0 100
; Make enemies of our enemies like us a bit more
;------------------------------------------
Trigger 0084d_Update_Enemies_Enemies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = AtWar
and not TargetFactionType slave
FactionStanding target_enemies normalise 1.0 100
; Make other Catholic factions like the pope a bit more
;------------------------------------------
Trigger 0084_Update_Papal
WhenToTest FactionTurnStart
Condition FactionType Papal_States
FactionStanding own_religion normalise 1.0 50
; Make other factions like factions of the same religion a bit more
;------------------------------------------
Trigger 0085_Update_Religion
WhenToTest FactionTurnStart
FactionStanding own_religion normalise 1.0 100
; Make factions get a case of the 'tall poppy' syndrome. get narky about the larger factions
;------------------------------------------
Trigger 0086_Update_Tall_Poppy1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 90
and FactionScoreRank overall <= 1
FactionStanding exclude_factions { } normalise -1.0 90
;------------------------------------------
Trigger 0087_Update_Tall_Poppy2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 80
and FactionScoreRank overall <= 3
FactionStanding exclude_factions { } normalise -1.0 135
;------------------------------------------
Trigger 0088_Update_Tall_Poppy3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 70
and FactionScoreRank overall <= 5
FactionStanding exclude_factions { } normalise -1.0 180
; Make factions try and band up with smaller factions
;------------------------------------------
Trigger 0089_Update_Band_Together1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 30
and FactionScoreRank overall > 3
FactionStanding exclude_factions { } normalise 1.0 60
;------------------------------------------
Trigger 0090_Update_Band_Together2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 20
and FactionScoreRank overall > 4
FactionStanding exclude_factions { } normalise 1.0 45
;------------------------------------------
Trigger 0091_Update_BandTogether3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 10
and FactionScoreRank overall > 5
FactionStanding exclude_factions { } normalise 1.0 30
; Adjust the AI relationships towards each faction based on difficulty level (AI factions have normal difficulty)
;------------------------------------------
Trigger 0092_Update_Easy_Difficulty
WhenToTest FactionTurnStart
Condition CampaignDifficulty = easy
FactionStanding exclude_factions { } normalise 1.0 50
;------------------------------------------
Trigger 0093_Update_Normal_Difficulty
WhenToTest FactionTurnStart
Condition CampaignDifficulty = medium
FactionStanding exclude_factions { } normalise 0.0 50
;------------------------------------------
Trigger 0094_Update_Hard_Difficulty
WhenToTest FactionTurnStart
Condition CampaignDifficulty = hard
FactionStanding exclude_factions { } normalise -0.5 50
;------------------------------------------
Trigger 0095_Update_Very_Hard_Difficulty
WhenToTest FactionTurnStart
Condition CampaignDifficulty = very_hard
FactionStanding exclude_factions { } normalise -1.0 40
;------------------------------------------
Trigger 0096_Increase_Global_Standing_New_Turn
WhenToTest FactionTurnStart
FactionStanding global normalise 0.0 200
;------------------------------------------
Trigger 0097_Increase_Global_Standing_When_Allied
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = Allied
FactionStanding global normalise 1.0 400
;------------------------------------------
Trigger 0098_Decrease_Global_Standing_When_War
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = AtWar
and not TargetFactionType slave
FactionStanding global normalise -1.0 800
;------------------------------------------
Trigger 0099_prisoners_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType release
and NumCapturedSoldiers > 80
FactionStanding global 0.025
FactionStanding target_faction normalise 1.0 20
FactionStanding target_allies normalise 1.0 40
;------------------------------------------
Trigger 0100_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType execute
and NumCapturedSoldiers > 80
FactionStanding global -0.025
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0099b_prisoners_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType release
FactionStanding global 0.01
FactionStanding target_faction normalise 1.0 80
FactionStanding target_allies normalise 1.0 160
;------------------------------------------
Trigger 0100b_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType execute
FactionStanding global -0.01
FactionStanding target_faction normalise -1.0 80
FactionStanding target_allies normalise -1.0 160
;------------------------------------------
Trigger 0099c_characters_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType release
and NumCapturedCharacters > 0
FactionStanding global 0.025
FactionStanding target_faction normalise 1.0 20
FactionStanding target_allies normalise 1.0 40
;------------------------------------------
Trigger 0100c_characters_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType execute
and NumCapturedCharacters > 0
FactionStanding global -0.025
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 40
;------------------------------------------
Trigger 0101_sack_settlement_decrease_global
WhenToTest SackSettlement
FactionStanding global -0.02
FactionStanding target_faction normalise -1.0 20
FactionStanding target_allies normalise -1.0 40
; FactionStanding target_enemies normalise 1.0 40
;------------------------------------------
Trigger 0102_extermination_decrease_global
WhenToTest ExterminatePopulation
FactionStanding global -0.05
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 20
; FactionStanding target_enemies normalise 1.0 20
;------------------------------------------
Trigger 0103_occupy_settlement_increase_global
WhenToTest OccupySettlement
FactionStanding global 0.05
FactionStanding target_faction normalise 1.0 20
FactionStanding target_allies normalise 1.0 40
; FactionStanding target_enemies normalise -1.0 40
;------------------------------------------
;Trigger 0102_city_razed_decrease_global
; WhenToTest CitySacked
FactionStanding global -0.05
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 20
; FactionStanding target_enemies normalise 1.0 20
; make all other factions hate the rebels
;------------------------------------------
Trigger 0103_Update_Slaves
WhenToTest FactionTurnStart
Condition FactionType slave
FactionStanding exclude_factions { } normalise -1.0 1
; make slaves hate all other factions
;------------------------------------------
;Trigger 0104_Update_Slaves_Reverse
; WhenToTest UpdateAttitude
;
; Condition Not FactionType slave
; and TargetFactionType slave
;
; FactionStanding target_faction normalise -1.0 1
; make factions like trustworthy factions more
;---------------------------------------------
Trigger 0105_Update_Trustworthy_Factions_Major
WhenToTest FactionTurnStart
Condition GlobalStanding > 0.4
FactionStanding exclude_factions { } normalise 1.0 50
Trigger 0106_Update_Trustworthy_Factions_Minor
WhenToTest FactionTurnStart
Condition GlobalStanding > 0.1
FactionStanding exclude_factions { } normalise 1.0 100
; make factions like untrustworthy factions less
;---------------------------------------------
Trigger 0107_Update_Untrustworthy_Factions_Major
WhenToTest FactionTurnStart
Condition GlobalStanding < -0.4
FactionStanding exclude_factions { } normalise -1.0 50
Trigger 0108_Update_Untrustworthy_Factions_Minor
WhenToTest FactionTurnStart
Condition GlobalStanding < 0.1
FactionStanding exclude_factions { } normalise -1.0 100
; make existing inter faction marriages improve relationships
;---------------------------------------------
Trigger 0109_Update_Marriages
WhenToTest UpdateAttitude
Condition NumFactionMarriages > 0
FactionStanding target_faction normalise 1.0 20
==============================================
1. 여기서 글로벌 이라고 돼 있는 부분을 유심히 보시면 어떨 때 평판이 오르고 어떨 때 평판이 깎이는 지 알수 있습니다.
2. 빈집 털이, 도시 매수, 포로 처형 등이 심각하게 평판을 갉아 먹는 것을 알 수 있습니다.
3. ;------------------------------------------
Trigger 0096_Increase_Global_Standing_New_Turn
WhenToTest FactionTurnStart
FactionStanding global normalise 0.0 200 그리고 이 항목을 삭제하면 평판이 빠르게 오름을 알 수 있습니다.
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