tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
tutorial.debugwindow - Shows the tutorial debug window
event [eventid] [character] - Trigger an event for a character
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
discover_innovation(add_innovation) - Discover an innovation for a character's culture
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
discover_all_eras [character (optional)] - Discover all eras and all innovations
set_faith [faith] [character (optional)] - Sets the faith of a character
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
kill(die) [character (optional)] - Kill a character (currently played character by default)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
instant_birth - Toggles if children should be born instantly or as normal
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
add_realm_law [law] [character(optional)] - Adds a realm law
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
set_culture [culture] [character(optional)] - Sets the culture of a character
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
faction_spawn [faction_type] - Spawns a faction of the specified type
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
faction_demand [faction_type] - The first faction of the specified type sends its demand
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)
instamove(quickmove) - units move one province each day
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
force_save_compression - Toggle if saves should be compressed
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
print_ai_timings - Prints profiling data about ai
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
portrait_editor(pe) - Open the portrait editor
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
clearspawnedentities - Clears entities spawned with spawnentity command
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
MapObjects.Debug - Prints out map object debug information
Camera.Debug - Prints out camera debug information
Camera.Save - Save camera position
Camera.Load - Load camera position
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
Adjacencies.Rebuild - Rebuild all adjacencies
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
clearlines - Clear lines
SplineNetwork.GenerateAssets - Undefined
shader_debug - Undefined
compoundnodeeditor - Compound Node Editor
particleeditor - Particle Node Editor
script_docs(script_documentation) - Prints script documentation
settings - Spawns a settings GUI
screenshot - Take screenshot
tweak - Spawns a tweaker GUI
textureviewer - Texture Viewer
texturelist - Texture List
tools.skins - Skin Editor
3dstats - Toggles 3D Stats
audio.list_events - List audio event
audio.play_event [Audio event] - Play audio event
audio.cpu_info - Shows current cpu usage
vsync - Toggle main swapchains vsync
gfx.reloadtexture - Reload textures
rendertype - Reports what render backend is used
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
gfx.skin - Select active gfx skin
Dockables.Create [Dockable name] - Create dockable
Dockables.CreateLayout [Dockable layout name] - Create dockable layout
gui_editor - Spawns gui editor
DumpDataTypes - Dumps the registered data types
map_editor - Toggle map editor
Music.StopTrack - Stops the currently playing track
Music.Weight - Shows or sets the current weight of the music system
Music.PlayTrack [track name] - Plays the specified track
Music.Reset - Resets the music system
Debug.Achievements.ResetAll - Locks all achievements again
explorer - Shows an object explorer window
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
switchlanguage [language name] - Reload localization files and switch language
reload [file name] - Reloads assets
time - What time is it?
minidump [file path] - Creates a minidump
crash - Cause the application to crash
debug_mode - Toggles debug mode
release_mode - Toggles release mode
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
GUI.ClearWidgets - Clear dummy widget
helplog - Print out all console commands to game.log file.
help [command name] - Print out all console commands or a specific command description.
helphelp - Double Rainbow help.
version - Prints the version to the console and the game log.
tick_day [number of days] - Ticks any number of days
statistics - Logs statistics
load [file name] - Load gamestate from savegame on disk
test_save - Check save and load persistence
save [file name] - Saves current gamestate to disk
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
effect [{effect script}] - Execute effect
run [{effect file}] - Execute effect file in /run
trigger [{trigger script}] - Test trigger script
chat [Message] - Send chat message
play [Character ID] - Change played character
observe(ob) - Start observing the game
hello [Character ID] - Show a character
hello_history [Scripted history character ID] - Show a character from history
show_title [Title tag] - Show a title
find_title [Title name] - Find a title
select_province [Province Id] - Select a province
change_culture [province id] [culture] - Change culture of a county
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
gold(cash,dough) [Amount] - Add gold
add_piety(piety) [Amount] - Add piety
add_prestige(prestige) [Amount] - Add prestige
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
age() [Age] [Character ID] - Adds age to the current age
historical_id(hist) [Character ID] - Shows the historical id of a character
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
redraw_coa - Redraw coat of arms
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
watch(ww) - Enables watch windows
aiwatch - Enables ai watch windows
ai_war_coordinator_watch - Enables AI war coordinator watch window
loading_screen(ls) - Stays on the next load screen
error - Show errors in log
test_message [type] [char_id/title_key/goto province_id] - Test sending a message
gamelog - Show game log
know_schemes - Discovers all schemes target to the player
end_schemes - Ends all schemes target to the player
scripted_tests [pattern (optional)] - Run scripted tests
force_oos - Force OoS
event_queue - Print event queue debug
event_counts - Print event debug counts
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
combat [scenario] - Test a scripted combat scenario
combat_test [scenario] [iterations] - Test a scripted combat scenario
charinfo - Toggles the visibility of the character debug info.
print_randomlog - Prints the current randomlog.
oos_dump - Dumps OOS info.
output_terrain - Outputs province terrain file.
tick_development [Number of ticks] - Tick the spreading of development for X ticks
players - Lists all players on server
kick [Player name] - Kicks a player with the given name
add_relation [relation name] [char01] [char02] - Adds a scripted relation
remove_relation [relation name] [char01] [char02] - Removes a scripted relation
add_stress [stress] [character id (optional)] - Add the value to existing stress
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
set_stress [stress] [character id (optional)] - Change stress to the value
add_dread [dread] [character id (optional)] - Add the value to existing dread
set_dread [dread] [character id (optional)] - Change dread to the value
set_focus [focus] ]character] - Set a focus for the character
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
clear(clr) - Clear console.
recalculate_succession [Character ID] - Recalculates the succession of a character
AI.Enable [Character ID] - Enables the AI of a character
AI.Disable [Character ID] - Disables the AI of a character
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
set_martial [value] [character (optional)] - Sets the martial of a character
set_stewardship [value] [character (optional)] - Sets the stewardship of a character
set_intrigue [value] [character (optional)] - Sets the intrigue of a character
set_learning [value] [character (optional)] - Sets the learning of a character
set_prowess [value] [character (optional)] - Sets the prowess of a character
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
change_martial [value] [character (optional)] - Changes the martial of a character
change_stewardship [value] [character (optional)] - Changes the stewardship of a character
change_intrigue [value] [character (optional)] - Changes the intrigue of a character
change_learning [value] [character (optional)] - Changes the learning of a character
change_prowess [value] [character (optional)] - Changes the prowess of a character
clear_traits [character (optional)] - Removes all the traits of a character
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
timer - Prints out debug timing info
timer_start - Starts debug timing
timer_restart - Restarts (resets and starts) debug timing
timer_reset - Resets debug timing
timer_stop - Stops debug timing
timer_dump - Dumps debug timing info
Ct - Puts timer info in clipboard
instabuild(quickbuild) - Players build things instantly
verify_ai_path - Verify an AI unit's path
출처: www.gamewatcher.com/news/crusader-kings-3-console-commands-cheats
debug_mode
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)]
yesmen(yesman,debug_yesmen,ym)
discover_all_eras
add_lifestyle_xp_all [amount(optional)] [character(optional)]
set_stress [stress] [character id (optional)]
set_learning [value] [character (optional)]
set_intrigue [value] [character (optional)]
add_realm_law [law] [character(optional)]
가 유용함.
목적어: https://ck3.paradoxwikis.com/Crusader_Kings_III_Wiki
크루세이더 킹즈 3 캐릭터 아이디 확인하려면 치트 엔진이 필요함.: https://fearlessrevolution.com/viewtopic.php?t=13584
Crusader Kings III v1.0.3.ct
치트 엔진 다운로드: https://www.cheatengine.org/downloads.php
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