유로파 유니버설리스 4
유로파 유니버설리스 4 콘솔 명령어 모음.
The Seleucid
2020. 11. 20. 19:34
반응형
Commonly used[edit]
![]() |
Command | Effect |
---|---|
cash (Insert Number) [<Country tag> OPTIONAL] | Extra Money (if not specified, gives 5000) |
manpower (Insert Number) [<Country tag> OPTIONAL] | Extra manpower (in thousands) |
sailors (Insert Number) [<Country tag> OPTIONAL] | Extra sailors |
prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Adds prestige. Gives 5 prestige if no amount is given. |
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL] | Sets the legitimacy of the current ruler |
adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get administrative power points (if not specified, gives 999) |
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get diplomatic power points (if not specified, gives 999) |
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get military power points (if not specified, gives 999) |
powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get power in all powers. Maximizes monarch points if no number specified. |
yesman | Toggle AI diplomatic responses (on: always accept; off: normal response) |
fow | Toggles fog of war on/off |
ti | Toggles terra incognita on/off |
debug_mode | Displays province ID, country tag, and border distance when mousing over provinces. |
splendor | ability can be gained. |
assimilate [<Province>] [<Tag> OPTIONAL] | Change ownership, core, set culture and religion. |
List of commands[edit]
DLC | Command | Description | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
absolutism [<Amount>] [<Target Country tag> OPTIONAL] | Adds Absolutism to the player | |||||||||||||||||||||||||
![]() |
add_backer [<prov id>] | The province becomes a backer of the current issue in the parliament. | ||||||||||||||||||||||||
add_baseunrest [<Province ID>] [<Base Unrest>] | Adds base unrest to a province | |||||||||||||||||||||||||
add_cardinal | Adds 1 new cardinal to a Catholic nation. | |||||||||||||||||||||||||
add_cb [<casus belli tag>] [<target country tag>] [<Actor Country tag> OPTIONAL] | Add casus belli against target country | |||||||||||||||||||||||||
add_claim [<Province ID>] [<Country tag> OPTIONAL] | Add claim | |||||||||||||||||||||||||
add_colonist [<Country tag>] | Adds a colonist to a country. | |||||||||||||||||||||||||
![]() |
add_consort [<Target Country Tag> OPTIONAL] [<Origin Country Tag> OPTIONAL] | Adds a consort from a tag | ||||||||||||||||||||||||
add_core [<Province ID>] [<Country tag> OPTIONAL] | Add core | |||||||||||||||||||||||||
add_devastation [<Province ID>] [<Devastation>] | Adds devastation to a province | |||||||||||||||||||||||||
add_diplo [<Country tag> OPTIONAL] | Adds diplomatic enroute | |||||||||||||||||||||||||
add_faction [<factionname>] | Adds a Faction to your country | |||||||||||||||||||||||||
add_heir [<Target Country Tag> OPTIONAL] | Adds an heir (The current heir is immediately killed.) | |||||||||||||||||||||||||
add_idea_group [<Idea group key>] [<Country tag> OPTIONAL] | Adds the specified idea group | |||||||||||||||||||||||||
add_interest [<Country tag>] | Add specified country tag to your interest | |||||||||||||||||||||||||
![]() |
add_issue [<issue tag>] | Adds issue to a parliament. | ||||||||||||||||||||||||
add_liberty_desire [<Amount>] [<Target Country tag> OPTIONAL] | Add liberty desire to the player | |||||||||||||||||||||||||
add_local_autonomy [<Province ID>] [<Amount>] | Adds local autonomy to a province | |||||||||||||||||||||||||
add_loyalty [<Target Estate>] [<Amount>] | Adds loyalty to target estate The estates have the following identifier:
| |||||||||||||||||||||||||
add_missionary [<Country tag>] | Adds a missionary to a country | |||||||||||||||||||||||||
add_natives [<ProvinceID>] [<Amount>] | Add natives to given province (100× [<Amount>]) | |||||||||||||||||||||||||
add_opinion [<Actor Country tag>] [<Target Country tag> OPTIONAL] | Add opinion to/from tag | |||||||||||||||||||||||||
add_pa [<Country tag>] | Add patriarch authority to tag | |||||||||||||||||||||||||
add_permanent_claim [<Province ID>] [<Country tag> OPTIONAL] | Add permanent claim | |||||||||||||||||||||||||
add_pi [<Country tag>] | Add papal influence to tag | |||||||||||||||||||||||||
add_prosperity [<Province ID>] [<Prosperity>] | Adds prosperity to a province's state. | |||||||||||||||||||||||||
add_republican_tradition [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get republican tradition | |||||||||||||||||||||||||
![]() |
add_to_curia_treasury [<money>] | Add money to the Curia Treasury | ||||||||||||||||||||||||
![]() |
add_trait [<personality tag>, <heir> OPTIONAL, <consort> OPTIONAL] | Add ruler personality | ||||||||||||||||||||||||
add_unrest [<CID Type>] [<CID Index>] [<Unrest>] | Adds unrest to a faction | |||||||||||||||||||||||||
adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get administrative power (default value: 999) | |||||||||||||||||||||||||
admiral [<fire>] [<shock>] [<maneuver>] [<siege>] [<Country tag> OPTIONAL] | Create an admiral | |||||||||||||||||||||||||
![]() |
age [X] | Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution. | ||||||||||||||||||||||||
![]() |
age_consort [<age> <Country tag> OPTIONAL] | Set consorts age | ||||||||||||||||||||||||
age_heir [<age> <Country tag> OPTIONAL] | Set heirs age | |||||||||||||||||||||||||
age_ruler [<age> <Country tag> OPTIONAL] | Set rulers age | |||||||||||||||||||||||||
ai(ai) [<Target Country Tag>] | Enables/Disables AI for all nations or a specific tag | |||||||||||||||||||||||||
ai_army_tick [<Country tag> OPTIONAL] [<File name for logging> OPTIONAL] | Makes ai reevaluate all army movements | |||||||||||||||||||||||||
ai_budget [<tag> OPTIONAL] | prints AI budgeting information. Note: the commands always prints the information for the current country. The optional tag argument doesn't work | |||||||||||||||||||||||||
ai_minister [<0 = army, 1 = diplomacy, 2 = trade>] | Enables/Disables specific AI ministers | |||||||||||||||||||||||||
ai_plan_regions [<Country tag> OPTIONAL] | Makes ai reevaluate all region assignments | |||||||||||||||||||||||||
aiinvalid | Print invalid AI command counts to ai.log | |||||||||||||||||||||||||
aiview | Toggles additional AI info | |||||||||||||||||||||||||
annex [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | Annexes the specified tag without adding cores | |||||||||||||||||||||||||
![]() |
army_drill [<AMOUNT [0.0, 100.0]>] [<Country tag> OPTIONAL] | Sets drill for all your subunits | ||||||||||||||||||||||||
![]() |
army_professionalism [<Amount>] [<Target Country tag> OPTIONAL] | Sets army professionalism for the target country (default value: 100) | ||||||||||||||||||||||||
army_tradition [<Amount>] [<Target Country tag> OPTIONAL] | Adds army tradition to the target country (default value: 50) | |||||||||||||||||||||||||
assert [] | Asserts trigger (otherwise causes test failure) | |||||||||||||||||||||||||
assimilate [<Province>] [<Tag> OPTIONAL] | Change ownership, core, set culture and religion | |||||||||||||||||||||||||
![]() |
authority [<AMOUNT>] [<Country tag> OPTIONAL] | Add to a country's authority (Inti religion) | ||||||||||||||||||||||||
autosave | Triggers an autosave. | |||||||||||||||||||||||||
balance | Balance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). | |||||||||||||||||||||||||
bearhaslanded [<Province ID> OPTIONAL] | An unwise command to use Spawns Jan Mayen. | |||||||||||||||||||||||||
bird_mana [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get diplomatic power (default value: 999) | |||||||||||||||||||||||||
![]() |
canals | Debug canals on map | ||||||||||||||||||||||||
cash [<Amount> OPTIONAL] [<Target Country tag> OPTIONAL] | Adds ducats to the treasury. Default is 5000 ducats. | |||||||||||||||||||||||||
center_of_trade(cot) [CoT Level] [<Province ID>] | Create or upgrade/downgrade a center of trade. | |||||||||||||||||||||||||
change_culture_court [<ruler/heir/consort/admadv/dipadv/miladv>] [<Culture>] | Changes the culture of a court member. | |||||||||||||||||||||||||
change_religion [<province ID>/<Target Country tag>] [<religion>] | Change religion of a province or country. If no province id or tag is specified, the state religion of the current country is changed. If only a province id is specified the religion of the province is changed to the state religion of the current country The religions have the following identifier:
ExpandAdditional religions in converted CK2 games: | |||||||||||||||||||||||||
change_religion_court [<ruler/heir/consort/admadv/dipadv/miladv>] [<Religion>] | Changes the religion of a court member. | |||||||||||||||||||||||||
check_save | Check save and load persistence | |||||||||||||||||||||||||
![]() ![]() ![]() |
church_power [<Amount>] [<Target Country tag> OPTIONAL] | Adds church power to the player (Protestant, Anglican and Hussite religion) | ||||||||||||||||||||||||
clear | Clears the console | |||||||||||||||||||||||||
clearae [<Against Country Tag>, <By Country Tag (empty for all)>] | Clears Aggressive Expansion | |||||||||||||||||||||||||
clearreforms [Target tag <optional>] | Removes all government reforms | |||||||||||||||||||||||||
![]() |
clr_consort_flag [<Tag>] [<Flag>] | Clears a flag from a consort | ||||||||||||||||||||||||
clr_flag [<Flag>] | Clears a global flag | |||||||||||||||||||||||||
clr_prov_flag [<Flag>] [<Province>] | Clears a flag from a province | |||||||||||||||||||||||||
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |||||||||||||||||||||||||
colonize [<province ID>] | Colonizes and cores an unsettled province (and gets some prestige). The province retains its original culture and religion. Note: Works also for settled provinces and keeps any previous owner's core. | |||||||||||||||||||||||||
combat_dice [number] | Fixes combat dice to a number you specify. -1 gives random dicerolls like normal. | |||||||||||||||||||||||||
combatsound | How often does the combat view give a random sound? 0-50 | |||||||||||||||||||||||||
control(controll) [<Province ID>] [<Country tag> OPTIONAL] | Change controller | |||||||||||||||||||||||||
corrupt [<AMOUNT>] [<Country tag> OPTIONAL] | Sets the corruption of the country to the given amount. | |||||||||||||||||||||||||
country_modifier [<country tag>] [<Modifier type>] | Show country modifier values. | |||||||||||||||||||||||||
CrashReporter.DeleteCrashData [<days>] | Delete local crash dumps older than X days. | |||||||||||||||||||||||||
CrashReporter.SimulateCrash | Simulates a crash (resulting in the game exiting). | |||||||||||||||||||||||||
CrashReporter.UploadCrash | Upload the latest crash dump. | |||||||||||||||||||||||||
create_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | The specified tag becomes a march (of the actor country). | |||||||||||||||||||||||||
ct | Puts timer info in clipboard | |||||||||||||||||||||||||
culture [<Province ID>] | Changes culture on a province to your primary culture | |||||||||||||||||||||||||
cv | Prints the game version, and copies to clipboard. | |||||||||||||||||||||||||
date [date in format yyyy.mm.dd] | Changes current date | |||||||||||||||||||||||||
debug_crownland [<tag>] | Will log the change in crownland for a tag | |||||||||||||||||||||||||
debug_info | Toggles Debug info | |||||||||||||||||||||||||
debug_mode | Makes some debug features available. Displays province ID, country tag, and border distance when mousing over provinces. Also shows event ids and AI weight in the tooltip for event options. | |||||||||||||||||||||||||
debug_nogui | Toggles GUI on/off | |||||||||||||||||||||||||
debug_reload_areas | Reload map areas | |||||||||||||||||||||||||
debug_reload_regions | Reload map regions | |||||||||||||||||||||||||
declare_war [<attacker tag>] [<defender tag>] [<call willing allies>] | Declares war between two nations (no CB) | |||||||||||||||||||||||||
delete_wars [<Country tag> OPTIONAL] | Delete wars without removing truces | |||||||||||||||||||||||||
devotion [<AMOUNT>] [<Country tag> OPTIONAL] | Set the devotion of a theocracy | |||||||||||||||||||||||||
die(kill) [<Target Country Tag> OPTIONAL] | The ruler (of the specified country) is killed. | |||||||||||||||||||||||||
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get diplomatic power (default value: 999) | |||||||||||||||||||||||||
diplocount | Prints out global diploaction statistics to game.log | |||||||||||||||||||||||||
diplomacy_info | Print summary information about currently active diplomatic relations. to console | |||||||||||||||||||||||||
disaster [disaster_key] | Adds 100 progress to a disaster | |||||||||||||||||||||||||
discover [<Province ID>] or [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | Discover province or capital of target tag | |||||||||||||||||||||||||
![]() |
doom [<AMOUNT>] [<Country tag> OPTIONAL] | Add to a country's doom (Nahuatl religion) | ||||||||||||||||||||||||
echo [Echo] | Echoes the arguments in the console (also useful for commenting script files) | |||||||||||||||||||||||||
economy [] | Prints out global economy statistics to game.log | |||||||||||||||||||||||||
embrace [<Province ID>] [<institution name> optional] | Embraces an institutions in a province. If left blank, all institutions will be embraced. The institution has the following identifier:
| |||||||||||||||||||||||||
enable_all_commands [] | Seems to have no effect in the release version of the game. It just prints Not Successful | |||||||||||||||||||||||||
enable_game_controller | Enables/disables support for game controller | |||||||||||||||||||||||||
epicfail [<Target Country Tag> OPTIONAL] | Makes all spies of target country fail | |||||||||||||||||||||||||
estate_agenda [<name>] | Start a estate agenda | |||||||||||||||||||||||||
event [event id] [<Target Country Tag> OPTIONAL] [<Option id> OPTIONAL] | Executes an event | |||||||||||||||||||||||||
exhaust [<Amount>] [<Country tag> OPTIONAL] | Alter your war exhaustion | |||||||||||||||||||||||||
fast_colonize | Toggles the fast colonize cheat.(affects AI as well) | |||||||||||||||||||||||||
fast_diplo | Ignore the date check for enroute diplomats | |||||||||||||||||||||||||
![]() |
favors [<Target Country tag>] [<Amount>] | Adds favors with target country | ||||||||||||||||||||||||
![]() |
fervor [<Amount>] [<Target Country tag> OPTIONAL] | Adds fervor to the player (Reformed religion) | ||||||||||||||||||||||||
findcommands [<Search string>] | Finds console commands | |||||||||||||||||||||||||
flagship_galley [<Ship Name>] [<Ability 1>] [<Ability 2>] [<Ability 3>] | Creates a galley as flagship. Abilities are:
| |||||||||||||||||||||||||
flagship_heavy [<Ship Name>] [<Ability 1>] [<Ability 2>] [<Ability 3>] | Creates a heavy ship as flagship. See flagship_galley for a list of abilities. | |||||||||||||||||||||||||
flagship_light [<Ship Name>] [<Ability 1>] [<Ability 2>] [<Ability 3>] | Creates a light ship as flagship. See flagship_galley for a list of abilities. | |||||||||||||||||||||||||
form_union [<Country tag>] [<Country tag> OPTIONAL] | Forms Union with target | |||||||||||||||||||||||||
fow (debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |||||||||||||||||||||||||
frenzy | Force enable Great Power frenzy!!! | |||||||||||||||||||||||||
frenzy_off | Force disable Great Power frenzy!!! | |||||||||||||||||||||||||
fullscreen | Toggles fullscreen | |||||||||||||||||||||||||
gamespeed(speed) [(0-5)] | Set the current game speed, pausing the game at speed 0. | |||||||||||||||||||||||||
god | godmode on/off. One effect is that a battle is automatically won after the first day. | |||||||||||||||||||||||||
![]() |
golden_age [<Country tag>] | Starts a golden age in that country. | ||||||||||||||||||||||||
![]() ![]() |
government_power(russian) [<Amount> OPTIONAL] | Grants full government ability points or specified amount. Works for Russian government types added in Third Rome (e.g. Principality/Tsardom) as well as governments added/updated in Cradle of Civilization (e.g. Mamluk) | ||||||||||||||||||||||||
![]() |
harmonization [<AMOUNT [0, 100]>] [<Country tag> OPTIONAL] | Sets to country's Harmonization progress (Confucian religion) | ||||||||||||||||||||||||
![]() |
harmony [<AMOUNT>] [<Country tag> OPTIONAL] | Add to a country's Harmony (Confucian religion) | ||||||||||||||||||||||||
heir_history [] | Prints out heir history | |||||||||||||||||||||||||
help [command name] | Print out all console commands or a specific command description. | |||||||||||||||||||||||||
helphelp | Displays “No help for you!” in the command box | |||||||||||||||||||||||||
helplog | Print out all console commands to game.log file. | |||||||||||||||||||||||||
highlight_islands [<threshold>] | Highlights provinces that would trigger the Province is on an island condition if SIZE_LIMIT_FOR_ISLANDS in defines.lua would be set to the specified threshold | |||||||||||||||||||||||||
![]() |
horde_unity [<AMOUNT>] [<Country tag> OPTIONAL] | Set the unity of a horde | ||||||||||||||||||||||||
ideadump | Dump all countries that have generic national ideas to game.log | |||||||||||||||||||||||||
imperial_authority [<Amount>] [<Country tag> OPTIONAL] | Increases the imperial authority of the emperor. | |||||||||||||||||||||||||
![]() |
imperial_incident [<name>] | Start an imperial incident | ||||||||||||||||||||||||
![]() |
incident [<IncidentTag>, <CountryTag> OPTIONAL] | Trigger an incident for a country. (Shinto religion) | ||||||||||||||||||||||||
infinite_combat | Combat doesn't cause damage anymore. | |||||||||||||||||||||||||
inflation [<Amount>] [<Country tag> OPTIONAL] | Changes inflation of the country | |||||||||||||||||||||||||
![]() |
innovativeness [<Amount> OPTIONAL] [<Country tag> OPTIONAL] | Add Innovativeness (Default is 100) | ||||||||||||||||||||||||
![]() |
insult [Sender Country tag] [Receiver Country tag] [Insult Index/Key] | Sends a scornful insult from sender to receiver. | ||||||||||||||||||||||||
integrate [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | Integrates the specified tag into actor's country (adds cores) | |||||||||||||||||||||||||
invasion_target [<Province ID>] | Force sets AI invasion target to province | |||||||||||||||||||||||||
![]() |
invest [Investment Key] [Province ID] | Toggles a Trade Company Investment defined by investment key in Trade Company defined by Province ID | ||||||||||||||||||||||||
![]() |
isolationism [level] | Set your isolation level (Shinto religion) | ||||||||||||||||||||||||
![]() |
karma [<Amount>] [<Target Country tag> OPTIONAL] | Adds karma to the player (Buddhist religions) | ||||||||||||||||||||||||
kill_advisors [<Country tag>] | Kills all advisors in the court and from the pool | |||||||||||||||||||||||||
kill_cardinal [<Countrytag> OPTIONAL] | Kills first cardinal in the list | |||||||||||||||||||||||||
![]() |
kill_consort [<Target Country Tag> OPTIONAL] | Kills your consort | ||||||||||||||||||||||||
kill_heir [<Target Country Tag> OPTIONAL] | Kills the heir of a tag | |||||||||||||||||||||||||
kill_leader | Kill a random leader with given death cause | |||||||||||||||||||||||||
landing_page [<dlc_key>] | Show Red Queen dlc landing page. The DLC keys can be found in the file name section of the DLC page | |||||||||||||||||||||||||
leader [<fire>] [<shock>] [<maneuver>] [<siege>] [<Country tag> OPTIONAL] | Creates a general with the given values. | |||||||||||||||||||||||||
leak | Leaks memory | |||||||||||||||||||||||||
leak_gpu [Chunk size (bytes)] [Number of Chunks] | Leaks GPU memory | |||||||||||||||||||||||||
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL] | Set the legitimacy of the ruler | |||||||||||||||||||||||||
low_memory | Simulates a low memory alert and tries to reduce memory usage | |||||||||||||||||||||||||
lucky [<Country tag> OPTIONAL] | Toggles lucky nation status. | |||||||||||||||||||||||||
make_subject [<Tag>] [<Overlord tag> OPTIONAL] [<Subject type>] | Make country a subject | |||||||||||||||||||||||||
![]() |
mandate [<Amount>] | Changes mandate of the Emperor of China (to maximum without value). | ||||||||||||||||||||||||
manpower [<Amount>] [<Target Country tag> OPTIONAL] | Adds manpower to pool (1000× [<Amount>]) (default 50) | |||||||||||||||||||||||||
map_random [<seed=-1>] [<restore>] [<nosmooth>] [<nosmoothcoasts>] [<topology>] [<terrain>] [<colormap>] [<minimap>] [<rivers>] [<trees>] | Randomize new world part of map (heightmap, terrain, ...) | |||||||||||||||||||||||||
map_vertextextures | Toggle map rendering with vertex textures | |||||||||||||||||||||||||
mapmode [Mapmode type] | Change map mode. Some special mapmodes are:
| |||||||||||||||||||||||||
memory | Prints out the used memory | |||||||||||||||||||||||||
![]() |
meritocracy [<AMOUNT>] [<Country tag> OPTIONAL] | Set the meritocracy of the Chinese Emperor | ||||||||||||||||||||||||
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get military power (default value: 999) | |||||||||||||||||||||||||
mission [Mission identifier] | Toggles mission completion | |||||||||||||||||||||||||
morehumans(humans) [num] | Adds more humans | |||||||||||||||||||||||||
msg | Toggles all messages popup | |||||||||||||||||||||||||
native_uprising [<ProvinceID>] | Create native uprising in given province | |||||||||||||||||||||||||
navy_tradition [<Amount>] [<Target Country tag> OPTIONAL] | Adds navy tradition to the specified country | |||||||||||||||||||||||||
nextsong | Changes the currently playing soundtrack. | |||||||||||||||||||||||||
nopausetext | Toggles the pausebanner for nicer screenshots. | |||||||||||||||||||||||||
norevolts | Toggles revolts | |||||||||||||||||||||||||
nowar | Toggles AI war declarations | |||||||||||||||||||||||||
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game | |||||||||||||||||||||||||
observe_mode [] | Changes to the observe mode | |||||||||||||||||||||||||
on_action [<Identifier>] | Will run the giver on_action | |||||||||||||||||||||||||
oos | Make the client go oos | |||||||||||||||||||||||||
own [<Province ID>] [<Country tag> OPTIONAL] | Change ownership | |||||||||||||||||||||||||
own_core [<Province ID>] [<Country tag> OPTIONAL] | Change ownership + add core | |||||||||||||||||||||||||
paper_mana [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get administrative power (default value: 999) | |||||||||||||||||||||||||
pass_next_reform [<reform key> OPTIONAL] | Add reforms to empire. The reform keys are:
| |||||||||||||||||||||||||
![]() |
pick_golden_bull [<name>] | Pick a golden bull | ||||||||||||||||||||||||
piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Adds piety. (Muslim religions) (default: +10) | |||||||||||||||||||||||||
pirate [<Province ID>] | Starts a Pirate in a province | |||||||||||||||||||||||||
poll | Polls valid Events | |||||||||||||||||||||||||
population [<ProvinceID>] [<Amount>] | Adds population to a province. (Only for colonies.) | |||||||||||||||||||||||||
power [<stability/tech_table_key/idea_key>] [<Country tag> OPTIONAL] | Adds the specified idea group | |||||||||||||||||||||||||
powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get power in all powers. Maximizes monarch points if no number specified. | |||||||||||||||||||||||||
powerspend [] | Prints out global powerspend statistics to game.log | |||||||||||||||||||||||||
powerspend_count [] | Prints out number of times powerspend was executed to game.log | |||||||||||||||||||||||||
prestige [<Amount>] [<Country tag> OPTIONAL] | Changes prestige of the specified country. (default value: +6) | |||||||||||||||||||||||||
prices | Price Info to game.log | |||||||||||||||||||||||||
print_estate_land_share [<estate_type> [ <|> percent]] | Prints estates (or crown) land shares | |||||||||||||||||||||||||
print_flags | Prints global flags | |||||||||||||||||||||||||
print_modifiers(file) | Print gamestate modifiers to a file The file will be in \Documents\Paradox Interactive\Europa Universalis IV\ . | |||||||||||||||||||||||||
print_prov_flags [<Prov ID>] | Prints province flags | |||||||||||||||||||||||||
PrintSynchStuff | Prints random count and seed | |||||||||||||||||||||||||
province_modifier | Show province modifier values. | |||||||||||||||||||||||||
reform [<Target Province ID>] | Begin reformation in the specified province ID | |||||||||||||||||||||||||
reform_desire [[<value>]] | Will add reform desire (don't you dare) | |||||||||||||||||||||||||
reformprogress [Points to add] [Target tag <optional>] | Adds Government reform progress (Default is 500.) | |||||||||||||||||||||||||
refresh_knowledge [] | Will recalc bunch of stuff like neighbours, idea rules, etc. | |||||||||||||||||||||||||
refreshknowledgecount [] | Refresh knowledge perf couner | |||||||||||||||||||||||||
reinitchat [] | Posts a CChatSyncAllCommand | |||||||||||||||||||||||||
![]() |
religious_school [School] [<Target Country tag> OPTIONAL] | Sets religious school for target country The religious schools have the following identifier:
| ||||||||||||||||||||||||
reload [file name] | Reloads the gui or lua file | |||||||||||||||||||||||||
reload_canals | Reload the canal bitmaps | |||||||||||||||||||||||||
reload_heightmap | Reloads the heightmap | |||||||||||||||||||||||||
reload_lakes | Reloads the lakes | |||||||||||||||||||||||||
reload_map | Reloads the map | |||||||||||||||||||||||||
reload_provincemap | Reloads the provincemap | |||||||||||||||||||||||||
reload_straits | Update strait vertex buffers | |||||||||||||||||||||||||
reload_treemap | Reloads the treemap | |||||||||||||||||||||||||
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |||||||||||||||||||||||||
reloadinterface | Reloads the entire interface | |||||||||||||||||||||||||
reloadloc | Reloads the localisation | |||||||||||||||||||||||||
reloadtexture [texture file name] | Reloads the specified texture | |||||||||||||||||||||||||
reloadtradewinds | Reloads trade winds | |||||||||||||||||||||||||
remove_cb [<casus belli tag>] [<target country tag>] [<Actor Country tag> OPTIONAL] | Remove casus belli from target country | |||||||||||||||||||||||||
remove_claim [<Province ID>] [<Country tag> OPTIONAL] | Remove claim | |||||||||||||||||||||||||
remove_core [<Province ID>] [<Country tag> OPTIONAL] | Remove core | |||||||||||||||||||||||||
remove_defender_faith | Removes the defender of the Faith for the players religion | |||||||||||||||||||||||||
remove_interest [<Country tag>] | Removes specified country tag from your interest | |||||||||||||||||||||||||
remove_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | Revokes march status of the specified country (with its normal effects). | |||||||||||||||||||||||||
remove_rival [<Country tag>] | Removes a rival. | |||||||||||||||||||||||||
![]() |
remove_trait [<personality tag>] | Remove ruler personality. | ||||||||||||||||||||||||
rendertype | Reports what render backend is used | |||||||||||||||||||||||||
repair [<Country tag>] | Repairs all ships of country | |||||||||||||||||||||||||
reset_economy [] | Resets global economy statistics | |||||||||||||||||||||||||
![]() |
reset_god | Resets personal deity | ||||||||||||||||||||||||
![]() |
reset_migrate | Resets the time you'll have to wait until migration is allowed again. | ||||||||||||||||||||||||
reset_powerspend [] | Resets global powerspend statistics | |||||||||||||||||||||||||
![]() |
reshuffle_seat_bribes | Will reshuffle all the seat bribes | ||||||||||||||||||||||||
revolt [<Province ID>] | Starts a Revolt in a province | |||||||||||||||||||||||||
revolution_target [<CountryTag>] | Sets the revolution target. | |||||||||||||||||||||||||
rgb(rgb) [<Amount>] | Prints desired amount of random color values to game.log | |||||||||||||||||||||||||
run [] | Runs effects in specified file. Example: run my_script.txt By default looks in \Documents\Paradox Interactive\Europa Universalis IV\ for files.For mods, the game will look in \Documents\Paradox Interactive\Europa Universalis IV\mod\name_of_mod\ . | |||||||||||||||||||||||||
run_commands | Runs the specified file with list of console commands. | |||||||||||||||||||||||||
runyear [<year>] [<command filename>] | Runs command once we reach year. | |||||||||||||||||||||||||
sailors [<Amount>] [<Target Country tag> OPTIONAL] | Adds sailors (default value: 5000) | |||||||||||||||||||||||||
savegame | Creates an savefile. | |||||||||||||||||||||||||
score | Score data dumped to game.log | |||||||||||||||||||||||||
selflearningai | Enables/Disables Self-Learning AI | |||||||||||||||||||||||||
set_base_manpower [<province id>, <value>] | Sets base manpower of province to value. | |||||||||||||||||||||||||
set_base_production [<province id>, <value>] | Sets base production of province to value. | |||||||||||||||||||||||||
set_base_tax [<province id>, <value>] | Sets base tax of province to value. | |||||||||||||||||||||||||
![]() |
set_consort_flag [<Tag>] [<Flag>] | Sets a flag for a consort | ||||||||||||||||||||||||
set_flag [<Flag>] | Sets a global flag | |||||||||||||||||||||||||
set_leader_trait [<personality>] | Set selected leader's personality trait | |||||||||||||||||||||||||
set_prov_flag [<Flag>] [<Province>] | Sets a flag for a province | |||||||||||||||||||||||||
setmissionaryprogress [<ProvinceID>] [<Amount>] | Sets the missionary progress for a province. | |||||||||||||||||||||||||
SetRandomCount | Sets the randomcount to 0 or arg | |||||||||||||||||||||||||
show_ideas [<Country tag>] | National ideas of the specified country dumped to game.log | |||||||||||||||||||||||||
siege [<Province ID>] | Wins the siege in the specified province | |||||||||||||||||||||||||
smoothframelog | Toggles smooth frame logging | |||||||||||||||||||||||||
spawn [<Province ID>] [<SubUnit Type>] | Spawns an unit in a province. For example, "spawn 1 western_medieval_infantry" spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of <SubUnit Type>. | |||||||||||||||||||||||||
spawn_all_units [<Animation state>] | Spawns all units in capital for all existing countries. Requires unit_tester mod under Art/Test Resources enabled. | |||||||||||||||||||||||||
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |||||||||||||||||||||||||
spectate(spectate) | Goes into Spectator mode | |||||||||||||||||||||||||
splendor [<Amount>] [<Target Country tag> OPTIONAL] | Adds splendor to the player (Default: 1000) | |||||||||||||||||||||||||
![]() |
spread_revolution [<province ID or tag>] | Spread the Revolution | ||||||||||||||||||||||||
spritelevel [<Sprite level>] | Sets a forced sprite level. Specify no argument to reset. | |||||||||||||||||||||||||
spynetwork [<Target Country tag>] [<Amount>] | Adds spy network with target country | |||||||||||||||||||||||||
stability [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Changes the stability of the specified country (to maximum without value) | |||||||||||||||||||||||||
startup_screen | Creates a new startup screen. | |||||||||||||||||||||||||
state [<Province ID>] | Toggles State for owner of region of province. | |||||||||||||||||||||||||
stats | Stats dumped to game.log | |||||||||||||||||||||||||
stop [<YYYY.MM.DD>] | Pauses the game at a specified date | |||||||||||||||||||||||||
surrender | Surrender | |||||||||||||||||||||||||
sword_mana [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] | Get military power (default value: 999) | |||||||||||||||||||||||||
syntheticdawn [<Target Tag> OPTIONAL] | Specified country changes to Synthetics | |||||||||||||||||||||||||
tag [<Country tag>] | Switch tag to another country | |||||||||||||||||||||||||
tech [<AMOUNT>] | Gets levels in all technology types | |||||||||||||||||||||||||
test [<test ID>] | Runs a code test | |||||||||||||||||||||||||
test_achievement [<achievement>] | tests a specific achievement | |||||||||||||||||||||||||
test_neighbour [<Tag>] | Will tell you if target Tag counts as neighbour to your country | |||||||||||||||||||||||||
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |||||||||||||||||||||||||
texture_usage | Prints texture usage to memory.log | |||||||||||||||||||||||||
ti(debug_ti) | Toggles Terra Incognita on/off | |||||||||||||||||||||||||
time | Displays the current time in the command box. | |||||||||||||||||||||||||
timer | Prints out debug timing info | |||||||||||||||||||||||||
timer_dump | Dumps debug timing info to logs | |||||||||||||||||||||||||
timer_reset | Resets debug timing | |||||||||||||||||||||||||
timer_restart | Restarts (resets and starts) debug timing | |||||||||||||||||||||||||
timer_show | Shows live timing data | |||||||||||||||||||||||||
timer_start | Starts debug timing | |||||||||||||||||||||||||
timer_stop | Stops debug timing | |||||||||||||||||||||||||
touch_test | Testing touch | |||||||||||||||||||||||||
![]() |
tributary [<Tag>] | Make country a Tributary State | ||||||||||||||||||||||||
trust [<Target Country tag>] [<Amount>] | Adds trust with target country | |||||||||||||||||||||||||
update_loc [localization tag] | Updates the localization tag file | |||||||||||||||||||||||||
validateevents | Validates all events without triggering it | |||||||||||||||||||||||||
vassalize [<Target Country Tag>] [<Actor Country tag> OPTIONAL] | Vassalize the specified tag | |||||||||||||||||||||||||
verify_loc | Verifies the localization keys Unlocalized keys are written to error.log. | |||||||||||||||||||||||||
version | Prints the game version | |||||||||||||||||||||||||
victorycard | Force enables victory cards in singleplayer | |||||||||||||||||||||||||
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |||||||||||||||||||||||||
winwars | Gives max war score in all wars for the country | |||||||||||||||||||||||||
writetestentities | Writes test entities for all countries to local_temp.log. | |||||||||||||||||||||||||
yesman | Toggles AI positive responses (on: always accept; off: normal response) | |||||||||||||||||||||||||
![]() |
zeal [<Amount>] [<Target Country Tag>] | Adds revolutionary zeal to a country | ||||||||||||||||||||||||
zombie | zombie army debug on/off |
Casus belli IDs[edit]
![]() |
For use with add_cb and remove_cb.
- cb_restore_personal_union – Restoration of Union
- cb_defection – Defected Province
- cb_loan_cancelled – Canceled Loan
- cb_spy_discovered – Discovered Spy
- cb_disloyal_vassal – Disloyal Vassal
- cb_hre_attacked – Imperial Liberation
- cb_insult – Diplomatic Insult
- cb_dishonored_call – Dishonored Call
- cb_vassalize_mission – Subjugation
- cb_fabricated_claims – Obscure Documents
- cb_religious_conformance – Religious Unity
- cb_border_war – Border Friction
- cb_trade_war_triggered – Trade War
- cb_trade_conflict – Trade Conflict
- cb_trade_league_conflict - Trade Conflict
- cb_annex – Annexation War
- cb_change_government – Government Form War
- cb_humiliate – Humiliate
- cb_conquest – Conquest
- cb_core – Reconquest
- cb_independence_war – Independence
- cb_colonial_independance_war – Colonial Independence
- cb_nationalist – Nationalism
- cb_imperial – Imperialism
- cb_war_against_the_world - War Against the World
- cb_daimyo_annex – War for the Emperor
- cb_independent_daimyo_annex – War for the Emperor
- cb_shogun_annex – Annex Daimyo
- cb_sengoku – Sengoku
- cb_revolutionary – Revolutionary War
- cb_colonial – Colonialism
- cb_liberation – Liberation
- cb_crusade – Holy War
- cb_defender_of_the_faith – Defender of the Faith
- cb_heretic – Cleansing of Heresy
- cb_excommunication – Excommunicated Ruler
- cb_trade_war – Trade Dispute
- cb_trade_league_dispute – Trade League Dispute
- cb_imperial_ban – Imperial Ban
- cb_liberate_elector – Liberate Elector
- cb_super_badboy – Coalition
- cb_claim_throne – Claim on Throne
- cb_horde_vs_civ – Tribal Conquest
- cb_tribal_feud – Tribal Feud
- cb_revoke_electorate – Revoke Electorate
- cb_privateers – Trade Protection
- cb_support_rebels – Support Rebels
- cb_crush_the_revolution – Crush the Revolution
- cb_spread_the_revolution – Spread the Revolution
- cb_religious_league – Religious League
- cb_flower_wars – Flower Wars
- cb_maya_expansion – Maya Confederation
- cb_humiliate_rotw – Humiliate Rival
- cb_chinese_unification – Unify China
- cb_take_mandate - Take Mandate of Heaven
- cb_force_migration – Force Migration
- cb_forced_break_alliance – Forced ally to break alliance
- cb_force_tributary - Force Tributary State
- cb_hundred_years_union - Force Union
List of events[edit]
![]() |
Event ID | Name of event | Event's effect |
---|---|---|
5056 | Diplomatic Insult | Get Diplomatic Insult CB on neighbor / +60 opinion to neighbors |
2001 | The Protestant Reformation | The capital of the country:
The country and its capital are marked as ‘birthplace of the Reformation’. |
5073 [<Province ID>] | New Land Claimed | ![]() ![]() ![]() |
flavor_jap.15 | The Za | ![]() |
flavor_sco.8 | The Glasgow Chamber of Commerce | ![]() |
colonial.12 [<Province ID>] | The Call of the Hunt | Sets trade good to ![]() |
colonial.13 [<Province ID>] | Fur Trade Dwindles | Sets trade good to ![]() ![]() |
colonial.18 [<Province ID>] | New World Coffee | Sets trade good to ![]() |
9520 [<Province ID>] | Slavery Abolished in $ProvinceName$ | Sets trade good to ![]() |
9469 | Lux Stella | gives choice between heir with at least a 6 in ![]() ![]() ![]() |
ideagroups.606 | Improved Reputation | Increase diplomatic reputation by 1 for 10 years. |
700 | Election! | Allows player to gain 1![]() ![]() ![]() |
ideagroups.1801 | Our Cause is Just | Gives the "Just Causes" modifier for 10 years, reducing Aggressive Expansion by 20% |
ideagroups.1 | New Traditions & Ambitions | Changes your national ideas to match your current country tag. |
881 | Merchant arranges an expedition. | Gain Explorer with 20 naval tradition. |
See also[edit]
- List of provinces - Province IDs are used in many commands
- Country tags - Country tags are used in many commands
- Event ids - Event IDs used for event and testevent commands
유용한 명령어
change_religion [<Target Country tag>] [<religion>]
reformprogress
clearae
add_loyalty [<Target Estate>] [<Amount>]
yesman
반응형